It’s just that he works better as a concept an everyman suit for the player to slide in and out of. I’m not saying that Griffin is a terrible character. Global Assault, comparatively, makes him into more of a person with a direct hand in dialogue, much to the game’s detriment. He was your basic stand-in for the player with the majority of his story being told by a detached narrator. There wasn’t much to him besides his quest. In the first game, he was pretty much a blank slate. A big part of this is that its protagonist, Griffin Spade, is a lot less likable this time around. Global Assault doesn’t pull off the same vibe quite as well. ![]() The music, the story, the visuals while I certainly pulled no punches describing the inherent silliness of it all, it possessed a level of sincerity that made the experience work. It might sound silly but there was something about it that grabbed me. ![]() When I look at the two games, however, I just can’t get over how much more charming I find the original. It’s funny because there are more than a few tangible ways that it improves on the original (in the case of the N64 game any ways). ![]() I didn’t like BattleTanx: Global Assault as much as I did the original, and that goes for both the Nintendo 64 version and the PlayStation version.
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